![]() You can do whatever you want but I try to avoid dead ends unless it's for a real star attraction and I try to build more of a web rather than a long single road. that become detours for traffic while also allowing for viewing opportunities that award people who take the path less traveled. You want to avoid dead ends while also putting the most popular animals in places that force your guests to "go deep" into the park, make em work for it.Ĭongestion works itself out naturally if you find ways to sneak in lots of weird little alleyways, shortcuts, staircases, etc. There's almost always more than one way to arrive at a destination. If you look at that park map there's just circles embedded within circles as far as the path layout goes. like Disney World Animal Kingdom ( )for instance you will usually see that park design is about a lot of flow, continuous movement, and circles with central hubs. If you look at the maps of any theme parks, zoos, etc.
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